Your second step is to make your way to the Amazon home on the 3rd floor and obtain the sunflower seeds from (3rd FLOOR 9N, 11E). Take that, make your way through the "dark space" again and make your way to the spring (1st FLOOR 17N, 13E) in order to fill the bottle with water. Once you make it to the the generator room a search of the area should get you an Empty Bottle. Making your way to the generator room requires you to go through "dark space", so if you're hitting darkness, you're on the right track. If you don't have access to that door, then you will need to take the stairs DOWN from the 2nd floor (2nd FLOOR 12N,10E) and make your way to the generator room from there. There are two ways to get to this room: firstly, if you have the Clover Key, then you can get there by using the unlocked door found at: (1st FLOOR 6N,3E). Your first step is to make your way to the Generator Room (1st FLOOR 6N,13E) in order to obtain an Empty Bottle. In order to fix the elevator, you'll have to bring an assortment of items collected from floors 1-4 to the elevator Generator Room (1st FLOOR 6N,13E). ![]() You can then head back to Eventail for your reward. Head to the shadows of (15N 2E), search the shadows, and hand over the heirloom. With the Gambling skill, you roll three dice and take the two best - increasing odds of these high rolls for both you and him. You would probably want to save before even attempting, as the dealer makes many 11 and 12 rolls, and tying is the same as a loss. Note that there is no message to tell you when to cash out - when the game offers the next level, say no and take your cash, and he will throw in the Heirloom. You'll have to go to (2F 18N 4E), and win 5 consecutive times, without losing or cashing out, netting you 3200 gold and the Heirloom as a token of acknowledgement of your skill. Noted as one of the most annoying quests in the game, everyone that has completed it recommends that you get the “ Gambling” skill, available to level 3 characters with 13 Dex and 13 Int, which should boost your chances of winning by roughly 15%-20%. Enter, choose to pray, and you will be rewarded with the lost 7th domain Holy spell and complete the quest. Donating all the gold in the purse grants the selected party member EP depending on the total amount of gold owned.) Leave the room and the previously-sealed door at will now be open. (For reference, choosing to donate 100 Gold sends the party to the entrance of the tower, 1000 Gold cures a party member of ailments and 10000 gold fully recovers the HP of a party member. You will be given the option to donate varying amounts of gold. Ask for "a blessing", then offer the Staff. Take the Staff of Harmony to the Altar of Balance at 6F by using the White Orb with no jewels glowing in the teleporter. Bring the Log to the Log Tossing Contest at 6F, and win the contest to receive the Staff of Harmony. Use the Golden Axe to cut the tree, examine again and take the Log. Try using a Lawful character, perhaps? Worked for me with a Faith Level 9 Lawful Paladin.) (It has been reported that this sometimes does not work. When the sprite asks if the Golden Axe is yours, say No, and be rewarded with the Golden Axe. ![]() ![]() Equip the Axe and use it at 3F to cut down a tree. Go north, then east, and examine the square you're on for the Forest Jewel.ĭeliver the jewel to 2F, at the Lucky Pair-a-Dice, as usual.Īcquire the Old Rusty Axe at of Floor ?. Retrace your steps to, but this time go through the door at when you get there, and follow the path to the end at to teleport to. Step north and hit the switch, then east to be teleported back to. Step on the square at and NOT to be teleported to, then step south to be teleported to. Go north, east through the spinner, north, east, west through the spinner, north, and through the door at. Follow the path north and east to to be teleported to. From there, go south, then east, to hit the switch. Avoid stepping on and step on the square at. Go north, then north through the spinner at, east through the spinner at. Enter the Labyrinth on 4F at and walk to.
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